E6Golf Software
- Features
- Golf Courses
- Practice Arena
- Graphics
- Physics
- Gallery
- Modes of Play
E6GOLF FEATURES
• Up to 8 players on one simulator
• 36 Modes of Play Scoring Styles - Stroke Play, Scramble, Skins, etc.
• Handicap Score Adjustment
• Closest to Pin and Longest Drive Competitions
• Customized Hole Play - select which holes to play, in which order, and # of times to play
• Choice of Pin Position
• Power Boost Option
• Elevation Adjustments
• Green Conditions Options - adjust hardness and speed
• Wind Conditions Options - both direction and velocity
• Weather Conditions Options - from blue skies to rain
• Time-of-Day Customization - experience the beauty of the course in every light
View Selections
▪ Putting Arrow Options
▪ Green Analyzer Options
▪ Unique Aiming Features
▪ Color Coded Ball Tracers
▪ Top View & Main View
▪ Camera Modes
▪ Replays
• Interface - Sleek, Intuitive, Modern Touch Screen Interface
• Integrated Swing Analysis - E6GOLF includes our sleek swing analysis, informing you at–a-glance of essential data related to your swing.
• In-Round Practice - Chip, Putt, Drive
• Cutting Edge Practice Facilities & Driving Range - including our proprietary Scoring Zone
E6GOLF COURSES
GOLF COURSES have long been recognized as some of the most beautiful places on earth. We carefully craft each course to accurately replicate them down to the finest detail. Not only do they have the same look and feel of the real course, but they play like the real course as well.
We offer the most prestigious course library, with 80+ courses currently available. According to Golf Digest, 18 of our courses are ranked in the “Top 100 Courses in America”, 23 are ranked in the “Top 100 Courses in the World”, and 32 hold televised events.
Standard Package (15)
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Package 1 (12) Barton Creek Big Horn Big Horn Canyons Cog Hill Covered Bridge Devil’s Island Dorado Beach Emerald Dunes Latrobe Sea Island Kiawah Island The Tribute at Otsego Club |
Package 2 (12)
Entrada Hapuna Innisbrook Copperhead Kapalua Bay Kapalua Plantation Kapalua Village Pelican Hill Pinehurst Country Club #8 Prairie Dunes Phoenix Country Club Three Canyons Valderrama |
Package 3 (12)
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Package 4 (12)
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Package 5 (12)
Le Grand George Taghazout Wade Hampton Bandon Dunes Pacific Dunes Owl Creek Lakeside RTJ Silver Lakes - Heartbreaker RTJ Silver Lakes - Mindbreaker RTJ Silver Lakes - Backbreaker Hokulia Panther |
Pebble Beach Resort Pkg (3) Pebble Beach® Golf Links*
The Links at Spanish Bay® Spyglass Hill® Golf Course |
St Andrews Course Pkg (3)St Andrews Old Course
St Andrews New Course St Andrews Jubilee Course |
Individual CoursesHoltsmark Golf Club Losby Golf Club Golf Resort Kunětická Hora Club Le Golf Le Sorcier |
E6GOLF PRACTICE ARENA
Our state of the art practice arena provides many more options and a lot more feedback, giving the player a much more precise practice session. Better practice leads to better results!
Driving Range
The driving range is the place you go to really put the polish on your swing. A critical component of effective practice is solid information, helping you accurately identify your strengths and weaknesses. We present the information you rely on in a concise and easily understood manner.
Scoring Zone
The Scoring Zone allows you to customize your targeted practice area to get consistent distance and accuracy for any particular shot.![]() |
Chip and Putt
Our chipping and putting area presents limitless possibilities with its unique design. You have complete freedom to move both the pin and you’re hitting position anyplace in the practice area to really fine tune a particular shot.
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E6GOLF GRAPHICS
Tradition
We create systems that illustrate the splendor, beauty and nuances of legendary courses of the world and we view ourselves as master artisans working under some of the greatest names in course architecture. Names such as Alistair McKenzie, Robert Trent Jones, Donald Ross, CB Macdonald, Stanley Thompson and other giants have created the great “cathedrals” of a sport revered for centuries. We are committed to recreating their legacy of ingenious design, magnificence and tradition within our own medium.
Premium Data
With decades of experience, we hold the keys to creating a beautifully rendered course. And the first key is the use of premium data, both in the amount collected and the quality. We obtain the highest quality data from the same trusted sources the PGA uses.Workmanship
Another major component is refining the data, molding it with an artistic eye into lush, abundant environments. Our artists have a combined experience of over 80 years specializing in 3D golf course design and construction. We don’t outsource our work to overseas graphic factories that lack experience in golf environments and use cookie-cutter images to fill their courses. We understand, for instance, that Pebble Beach™ just wouldn’t be Pebble Beach™ without those iconic cypress trees, so we painstakingly recreate them, branch by branch, placing them where they belong on the course.
Real World Lighting
We use a Real World Lighting Model that reveals the truest depth, color, shadowing, and reflection. Capture the perfect light by choosing the Time-of-Day you want to tee off and feel the dramatic effects the movement of the sun and shadows have on your game.
E6GOLF PHYSICS
What is E6GOLF? It is not a video game, as some would have you think. It makes what is impossible in photo-based systems and outmoded CG systems, possible. E6GOLF is a 3D physics based product that encompasses the beauty of the world’s finest golf courses with real world physics at its core. E6GOLF is not just something you see, but something you experience.
Collision Models
Top notch engineering has taken our software to new dimensions. Ours is the first of its kind to recognize various objects and terrains and model realistic ball collisions with them. For instance, hitting a tree trunk is quite different than hitting the leaves of the tree. A collision with a rock is different than with the pin or the flag, etc. With E6 you get the truest ball collisions.
Terrain Physics
Terrain Types- E6 recognizes different terrain types from tall grass or rough, to fairways, greens, asphalt, sand, etc. and we all understand how critical this differentiation can be to your game.
Terrain Adjustments- You have the freedom to adjust the hardness and the speed of both greens and fairways, which determine the ball’s bounce and roll factors.Wind
Both the speed and direction of the wind can be customized in practice and in round. Unlike other golf software, wind simulations in E6 aren’t just visual effects, but actually affect ball flight.
Elevation
You can adjust your game for elevation differences. Play at the course’s actual elevation or make adjustments for your actual elevation.
Water
The water in E6 isn’t just something attractive to admire or a hazard to avoid, but a sophisticated physics based particle system that reacts with the ball based on its speed and trajectory.
E6GOLF GALLERY
Click the image below to launch TruGolf's E6Golf Gallery. The gallery will launch in a new browser window or tab. To navigate the images simple select the thumbnails along the bottom or move your mouse to the right or left until a direction arrow appears and then click.
MODES OF PLAY
Classics / Favorites
Each hole is worth set dollar amount (Skin). Player with lowest score, with no ties, wins the Skin. If lowest score is a tie, Skin is carried over to next hole. Player with the most money wins.
Holes 1 - 6 worth $1000
Holes 7 - 12 worth $2000
Holes 13 - 18 worth $3000
Scoring in Match Play is done by holes won. Player with best score for a hole, wins that hole. Player that wins the most holes, wins the match.
Player with the highest point total wins.
6 under par (8 points)
5 under par (7 points)
4 under par (6 points)
Double Eagle exactly (5 Points)
Eagle exactly (4 Points)
Birdie exactly (3 Points)
Par exactly (2 Points)
Bogey exactly (1 Point)
Double Bogey or worse (0 Points))
Player with the highest point total wins.
Double Eagle or better (8 Points)
Eagle exactly (5 Points)
Birdie exactly (2 Points)
Par exactly (0 Points)
Bogey exactly (-1 Point)
Double Bogey or worse (-3 Points)
Alternate Shot
Played as 2 player teams, alternating shots until ball is in hole. One player tees off on odd numbered holes and other tees off on even. Player selected after both have teed off on #1, has odd holes.
*Teams with ONLY ONE PLAYER play normally.
(Match Play)
Scoring in Match Play is done by holes won. Team with the best score for a hole, wins that hole. Team that wins the most holes, wins the match.
Played as 2 player teams, alternating shots until ball is in hole. One player tees off on odd numbered holes and other tees off on even. Player selected after both have teed off on #1, has odd holes.
*Teams with ONLY ONE PLAYER play normally.
(Modified Stableford Scoring)
Team with the highest point total wins.
Double Eagle or better (8 Points)
Eagle exactly (5 Points)
Birdie exactly (2 Points)
Par exactly (0 Points)
Bogey exactly (-1 Point)
Double Bogey or worse (-3 Points)
Played as 2 player teams, alternating shots until ball is in hole. One player tees off on odd numbered holes and other tees off on even. Player selected after both have teed off on #1, has odd holes.
*Teams with ONLY ONE PLAYER play normally.
(Playing for Skins)
Each hole is worth set dollar amount (Skin). Team with lowest score, with no ties, wins the Skin. If lowest score is a tie, Skin is carried over to next hole. Team with the most money wins.
Skins / Extra Skins -
Holes 1 - 6 worth $1000
Holes 7 - 12 worth $2000
Holes 13 - 18 worth $3000
1 under par = 1 Extra Skin
2 under par = 2 Extra Skins
3 under par = 3 Extra Skins
Played as 2 player teams, alternating shots until ball is in hole. One player tees off on odd numbered holes and other tees off on even. Player selected after both have teed off on #1, has odd holes.
*Teams with ONLY ONE PLAYER play normally.
(Stableford Scoring)
Team with the highest point total wins.
6 under par (8 points)
5 under par (7 points)
4 under par (6 points)
Double Eagle exactly (5 Points)
Eagle exactly (4 Points)
Birdie exactly (3 Points)
Par exactly (2 Points)
Bogey exactly (1 Point)
Double Bogey or worse (0 Points)
Played as 2 player teams, alternating shots until ball is in hole. One player tees off on odd numbered holes and other tees off on even. Player selected after both have teed off on #1, has odd holes.
*Teams with ONLY ONE PLAYER play normally.
(Stroke Play)
Team with the lowest stroke total wins.
Played as 2 player teams. The first player tees off on the first hole, and the players alternate shots until the round is over.
*Teams with ONLY ONE PLAYER play normally.
(Match Play)
Scoring in Match Play is done by holes won. Team with the best score for a hole, wins that hole. Team that wins the most holes, wins the match.
Played as 2 player teams. The first player tees off on the first hole, and the players alternate shots until the round is over.
*Teams with ONLY ONE PLAYER play normally.
(Modified Stableford Scoring)
Team with the highest point total wins.
Double Eagle or better (8 Points)
Eagle exactly (5 Points)
Birdie exactly (2 Points)
Par exactly (0 Points)
Bogey exactly (-1 Point)
Double Bogey or worse (-3 Points)
Played as 2 player teams. The first player tees off on the first hole, and the players alternate shots until the round is over.
*Teams with ONLY ONE PLAYER play normally.
(Playing for Skins)
Each hole is worth set dollar amount (Skin). Team with lowest score, with no ties, wins the Skin. If lowest score is a tie, Skin is carried over to next hole. Team with the most money wins.
Skins / Extra Skins -
Holes 1 - 6 worth $1000
Holes 7 - 12 worth $2000
Holes 13 - 18 worth $3000
1 under par = 1 Extra Skin
2 under par = 2 Extra Skins
3 under par = 3 Extra Skins
Played as 2 player teams. The first player tees off on the first hole, and the players alternate shots until the round is over.
*Teams with ONLY ONE PLAYER play normally.
(Stableford Scoring)
The team with the highest point total wins.
6 under par (8 points)
5 under par (7 points)
4 under par (6 points)
Double Eagle exactly (5 Points)
Eagle exactly (4 Points)
Birdie exactly (3 Points)
Par exactly (2 Points)
Bogey exactly (1 Point)
Double Bogey or worse (0 Points)
Played as 2 player teams. The first player tees off on the first hole, and the players alternate shots until the round is over.
*Teams with ONLY ONE PLAYER play normally.
(Stroke Play)
The team with the lowest stroke total wins.
Bestball
All Team members play their own ball. At the end of the hole, Team score will be it's best members score.
(Match Play)
Scoring in Match Play is done by holes won. Team with the best score for a hole wins that hole. Team that wins the most holes wins the match.
All Team members play their own ball. At the end of the hole, Team score will be it's best members score.
(Modified Stableford Scoring)
Team with the highest point total wins.
Double Eagle or better (8 Points)
Eagle exactly (5 Points)
Birdie exactly (2 Points)
Par exactly (0 Points)
Bogey exactly (-1 Point)
Double Bogey or worse (-3 Points)
All Team members play their own ball. At the end of the hole, Team score will be it's best members score.
(Playing for Skins)
Each hole is worth set dollar amount (Skin). Team with lowest score, with no ties, wins the Skin. If lowest score is a tie, Skin is carried over to next hole. Team with the most money wins.
Skins -
Holes 1 - 6 worth $1000
Holes 7 - 12 worth $2000
Holes 13 - 18 worth $3000
All Team members play their own ball. At the end of the hole, Team score will be it's best members score.
(Stableford Scoring)
Team with the highest point total wins.
6 under par (8 points)
5 under par (7 points)
4 under par (6 points)
Double Eagle exactly (5 Points)
Eagle exactly (4 Points)
Birdie exactly (3 Points)
Par exactly (2 Points)
Bogey exactly (1 Point)
Double Bogey or worse (0 Points)
All Team members play their own ball. At the end of the hole, Team score will be it's best members score.
(Stroke Play)
Team with the lowest stroke total wins.
Scramble
All players for Team A hit their tee shot then the best ball is selected and all players for Team A hit from there. This occurs for every shot until the ball is hit into the hole. The stroke total is then calculated against par, just like normal stroke play. The team with the lowest stroke total at the end of the round wins.
(Stroke Play)
Team with the lowest stroke total wins.
All players for Team A hit their tee shot and the best ball is selected. Then all players for Team A hit from that location and the best ball is selected. This occurs for every shot until the ball is in the hole. Scoring in Match Play is done by holes won. Team with the best score for a hole, wins that hole. Team that wins the most holes, wins the match.
(Match Play)
Scoring in Match Play is done by holes won. Team with the best score for a hole, wins that hole. Team that wins the most holes, wins the match.
All players for Team A hit their tee shot and the best ball is selected. Then all players for Team A hit from that location and the best ball is selected. This occurs for every shot until the ball is in the hole. Team with the highest point total wins.
(Modified Stableford Scoring)
Team with the highest point total wins.
Double Eagle or better (8 Points)
Eagle exactly (5 Points)
Birdie exactly (2 Points)
Par exactly (0 Points)
Bogey exactly (-1 Point)
Double Bogey or worse (-3 Points)
All players for Team A hit their tee shot and the best ball is selected. Then all players for Team A hit from that location and the best ball is selected. This occurs for every shot until the ball is in the hole.
(Playing for Skins)
Each hole is worth set dollar amount (Skin). Team with lowest score, with no ties, wins the Skin. If lowest score is a tie, Skin is carried over to next hole. Team with the most money wins.
Skins -
Holes 1 - 6 worth $10000
Holes 7 - 12 worth $20000
Holes 13 - 18 worth $30000
All players for Team A hit their tee shot and the best ball is selected. Then all players for Team A hit from that location and the best ball is selected. This occurs for every shot until the ball is in the hole.
(Stableford Scoring)
Team with the highest point total wins.
6 under par (8 points)
5 under par (7 points)
4 under par (6 points)
Double Eagle exactly (5 Points)
Eagle exactly (4 Points)
Birdie exactly (3 Points)
Par exactly (2 Points)
Bogey exactly (1 Point)
Double Bogey or worse (0 Points)
Miscellaneous
A game where precision play is rewarded. Players are rewarded by hitting a drive in the fairway, hitting the green in regulation and scoring a par or better. Players are penalized for missing the fairway off the tee, missing the green in regulation and scores worse than par.
(Playing for Points)
Player with the highest point total wins.
Eagle or better (4 Points)
Birdie exactly (3 Points)
Par exactly (2 Points)
Bogey exactly (-1 Point)
Double Bogey exactly (-2 Points)
Worse than Double Bogey (-3 Points)
Tee shot hits the fairway (1 Point)
Tee shot misses the fairway (-1 Point)
Player hits Green in Regulation (1 Point)
Player misses Green in Regulation (-1 Point)
A game with some unique rules. "Bingo" - Awarded to 1st player on the green. "Bango" - Awarded to player closest to the pin once all players are on the green. "Bongo" Awarded to 1st player who putts the ball in the hole. For "Bingo Bango Bongo", player is awarded DOUBLE POINTS for the hole.
(Playing for Points)
Player with the highest point total wins.
"Bingo" - First player on the green (1 Point)
"Bango" - Closest to the hole (1 Point)
"Bongo" - First player in the hole (1 Point)
"Bingo Bango Bongo" (6 Points)
All Team members play their own ball. At the end of the hole, Team score will be it's best members score.
(Playing for Points)
Par or better is what you need! Team with the highest point total wins.
Bogey exactly (-2 Points)
Double Bogey exactly (-4 Points)
Worse than Double Bogey (-8 Points)
Did you hit into some trouble? Hit a tree, into the rough, into the sand, out of bounds? That's OK, just try to recover, that's the name of the game.
(Playing for Money)
Losing players pay difference to winner only!
In the Rough and Par exactly ($1)
In the Rough and Birdie or better ($2)
In the Sand and Par exactly ($2)
In the Sand and Birdie or better ($3)
Hit an Obstacle and Par exactly ($1)
Hit an Obstacle and Birdie or better ($2)
Out of Bounds and Par exactly ($3)
Out of Bounds and Birdie or better ($5)
If you play "By The Book", hit the fairway off the tee, hit the green in regulation, 2-putt or better and make pars and birdies, you'll do great. If not, LOOK OUT! A "3-Putt" will cost you all the points you won on that hole. A "4-Putt" or worse will cost you everything!
(Playing for Points)
Player with the highest point total wins.
Tee Shot in Fairway (8 Points)
Green in Regulation (20 Points)
Par (25 Points)
Birdie or better (50 Points)
2-Putts or better (35 Points)
3-Putts (RESET HOLE SCORE)
4-Putts or worse (RESET TOTAL SCORE)
Took a Mulligan (-150 Points)
A simple game! Hit the fairway off the tee, hit the green in regulation, 2-putt or better and score a birdie. How hard could it be?
(Playing for Points)
Player with the highest point total wins.
Tee Shot in Fairway (1 Point)
Green in Regulation (1 Point)
2-putts or better (2 Points)
Birdie or better (3 Points)
Each hole is worth set dollar amount (Skin). Player with lowest score of "PAR OR BETTER", with no ties, wins the Skin. If lowest score is a tie, Skin is carried over to next hole. Player with the most money wins.
Skins / Extra Skins -
Holes 1 - 6 worth $25000
Holes 7 - 12 worth $50000
Holes 13 - 18 worth $75000
1 under par = 1 Extra Skin
2 under par = 3 Extra Skins
3 under par = 7 Extra Skins
One on One! Scoring in Match Play is done by holes won. Player with best score for a hole, wins that hole. Player that wins the most holes, wins the match.
(Nassau Scoring)
This is 3 Games in 1 -
Front 9 Winner = $2000
Back 9 Winner = $2000
18 Holes Winner = $2000
Tie = $1000 Each
One on One! (Nassau Scoring)
This is 3 Games in 1 -
Front 9 Winner = $2000
Back 9 Winner = $2000
18 Holes Winner = $2000
Tie = $1000 Each
Played with 4 players, each taking a turn being the "Wolf". (Every 4th hole) The Wolf tees off first, then after all players have teed off, the Wolf chooses a partner. If none is selected, the Wolf plays solo. The teams play Bestball to determine the winner of the hole. Winnings for hole are divided equally to all members. If Wolf wins solo, winnings for hole are doubled. If it's a tie, hole value is carried over. At the end of play, depending on size of round, player in last place may get additional turn or turns to be Wolf.
(Playing for Money)
Player with the most money wins.
Wolf Values -
Holes 1 - 4 worth $1000
Holes 5 - 8 worth $2000
Holes 9 - 12 worth $3000
Holes 13 - 16 worth $4000
Holes 17 & 18 worth $5000
* Indicates which Modes of Play are included with E6Golf Lite








